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Showing posts with the label maintenance

Myth of Empires Brings Servers To Address Serious Issue that Can Compromise Customer Accounts

For those who have actually complied with the Early Access release of Myth of Empires, a severe issue was found that brought about the web servers going offline unexpectedly. The team announced that there would be an emergency maintenance, for the yet unidentified concern. They have actually because upgraded that they currently recognize what the problem is and also the emergency maintenance proceeds. According to the main update, there was a major trouble that might compromise the individual's account and also the group determined that leaving the web servers offline to carry out immediate maintenance was the means to go. They still have not publicly identified the problem of worry, however if it is something that could compromise user information or account safety, leaving that up until the upkeep is complete was the appropriate telephone call. As for when upkeep is expected to be completed, they approximate web servers will certainly be down until at the very least 2 a.m....

New World: A maintenance patch will improve the PVP

After the update 1.1, players seem to have traveled back in time when 40 days had already been on their servers. This problem prevents players from playing properly and greatly affects the quality of life of these. Then, the developers made an important point at freezing at the time when players entered combat. This makes the battlefields, on the one hand, be completely illegible to see what is happening, but above all Leave space for people who are completely still and literally teleport. Therefore, this maintenance corrects these concerns and will close all the servers of 3 p.m. at 6 p.m. For more information, here is Official Note of the Maintenance Patch on November 23, available in the Forum: The number of days were reduced instantly in New World. An error was corrected by which in some combat zones the players could appear frozen or in other states due to the LAG or low latency of some servers as a result of excessive bandwidth consumption, where part of the information w...