At the beginning of November Activision implemented in games of the Call of Duty series the anti-cheat software Ricochet. The software has been able to record success since its introduction. So just before Christmas was only one day 48,000 accounts in Call of Duty: Warzone and Call of Duty: Vanguard. In a blog entry, the developer now wrote something about a technology used in the Battle Royale Shooter Call of Duty: Warz1. To use the "Damage Shield" technique in which the capabilities of a cheater are disabled when the server detects a manipulation in real time. As a result, the cheater can no longer add critical damage to other players. Other players are invincible, so to speak, and are in God Mode, while the cheater themselves is ready to be prepared and you collect information about its manipulation in the background.
Over the last 50 years, the game as a hobby has become a pillar of entertainment. It is vast and everyone can enjoy it. It is so great that there are subsections and communities for niche interests in the game. One of these interests that have arisen over the last 15 years are achievements and trophies. In the 90s and most of the 2000s, when your friend asked you if you beat a game, the meaning was pretty standard. Have you played through the main solo campaign? Simple answer by yes or no. Nowadays, the language has evolved a lot. You can always beat a game, but there are other terms, like completing and 100%, which have very different meanings. These often refer to the optional objectives and the meta-completion that accompanies the achievement of all the successes or trophies of the game. Success and trophies have changed the way to see the finished games. On their respective platforms, the games have goals that will be completed in the game and followed outside the game. You
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